This is my spring 2008 modeling, texturing,lighting and compositing reel.
(the resolution of this quicktime movie is compressed for faster online viewing)

LA local
818.209.6238

jeremyjozwik@gmail.com

for a downloadable breakdown list
Click here

2008 Reel Breakdown list:

Pontiac Mine commercial
Designed, modeled, textured, lit environment. Lit car. Rendered in Vray

Call of Duty 4
Character textures and shaders. Background modeling, textures and shaders. Lighing and cameras.
Rendered in Vray.

Fetus project
Up-resed low poly asset. created textures and shaders for fetus and womb. Setup scene lighting
Rendered in Vray.

Brutal Legend Trailer clip 1
Created mask shader along with background flames, created in fumeFX. Smoke for background also
created with fumeFX. Rendered in Vray

Dirty Harry Trailer
Up-resed game assets for improved quality. Textured street environment and created shaders for cars and set.
Setup Scene lighting scheme and animated camera movements.
Rendered in Vray.

Command and Conquer 3 trailer
Clip 1: Created textures and shaders for rocket and launch pad. Generated steam particle effects and scene lighting.
Clip 2: Created earth cloud effects and shaders. Modeled, textured and shaded space station. Setup scene lighting.
Clip 3: Used clips 2s assets for scene.
Clip 4: Reused Earth asset. Touched up shaders on satellite. Setup scene lighting
All clips rendered in Vray.

Prototype trailer
Created textures and shaders for face and eyes. Animated blood effect. Setup lighting
Rendered in Vray.

Bratz clip 1
Setup textures and shaders on characters. Lit scene.
Rendered in Vray.

Call of duty 3 trailer
Up-resed and created original assets for set. Textured and shaded large body of set. Set up enviroment lighting
Rendered in Vray.

Dirty harry trailer clip 2
Modeled textured and shaded scene environment. Setup lighting.
Rendered in Vray.

Brutal Legend trailer clip 2
Created entire evironment, modeling texturing and lighting. Setup car and worm shaders
Rendered in Vray.

Fox Sports Network package
Mild lighting work. Created particle explosion and fireball with afterburn
Rendered in Vray.

Dirty harry trailer clip 3
Modeled textured and shaded set. Adjusted shaders for characters. Setup scene lighing
Rendered in Vray.

Brutal Legend trailer clip 3
Created entire evironment, modeling texturing and lighting. Adjusted character shaders
Rendered in Vray.

Dirty harry trailer clip 4
Modeled textured and shaded set. Adjusted shaders for characters. Setup scene lighing
Rendered in Vray.

Barong Mask
Modeled textured lit and animated scene.
Rendered in max scanline.

CHLA Architectural Visualization
Clip 1: Model, textures, camera matching, and light animation
Clip 2: textures, shaders, lighing and camera animation
Rendered in Vray.

At&t logo animation
Modeled and animated graphical logo
Rendered in max scanline.

Bratz commercial
Model, textures and shaders.
Rendered with final toon

American Idol commercial
Designed, modeled, shaded, and lit environment.
Rendered in mental ray.

Device Composite
Built device to composite into live action footage. Footage tracked in PFtrack.
Lit and rendered in Brazil r/s, composited in after effects.

BMW spec animation
Animated and lit graphical animation for a fictional BMW ad
Rendered in max scanline.

Prince Caspian commercial
Textures and shaders on horn. Camera animation and lighing for scene
Rendered in Vray.

Pontiac Mine commercial [remaining shots]
Designed, modeled, textured, lit environment. Lit car. Rendered in Vray

Command and Conquer 3 trailer
Clip 4: Alien shaders, car textures, shaders, debris and particles. Scene lighing
Clip 5: Shaders and foreground particles. Scene lighting
Clip 6: Scene lighting, shader adjustment, particle effects
All clips rendered in Vray.